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Video Games in Research

This guide is designed to help researchers who have questions about adding video games to their research.

Creating a Serious Game

While many disciplines may want to use serious games in their research, researchers may be at a loss on how to get started and the best way to create a serious game.  Below are several articles across disciplines that focus on how different serious games can be planned and designed.

International Journal of Serious Games

Pacheco-Velazquez, Ernesto, Virginia Rodes-Paragarino, Lucia Rabago-Mayer, and Andre Bester. “How to Create Serious Games? Proposal for a Participatory Methodology.” International Journal of Serious Games 10, no. 4 (November 25, 2023): 55–73. https://doi.org/10.17083/ijsg.v10i4.642.

Computational Biology

Baaden, Marc, Olivier Delalande, Nicolas Ferey, Samuela Pasquali, Jérôme Waldispühl, and Antoine Taly. “Ten Simple Rules to Create a Serious Game, Illustrated with Examples from Structural Biology.” Edited by Scott Markel. PLOS Computational Biology 14, no. 3 (March 8, 2018) https://doi.org/10.1371/journal.pcbi.1005955.

EAI Endorsed Transactions on Game-Based Learning

Heidmann, O. “How to Create a Serious Game?” EAI Endorsed Transactions on Game-Based Learning 2, no. 6 (November 5, 2015): 2-5. https://doi.org/10.4108/eai.5-11-2015.150608.

Applied Sciences

Silva-Vásquez, Pedro Omar, Viviana Yarel Rosales-Morales, Edgard Benítez-Guerrero, Giner Alor-Hernández, Carmen Mezura-Godoy, and Luis Gerardo Montané-Jiménez. “Model for Semi-Automatic Serious Games Generation.” Applied Sciences 13, no. 8 (April 20, 2023): 5158. https://doi.org/10.3390/app13085158.


While there is a great of research that focuses on the best methodology to create serious games, this is just a sampling of the various research available.