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Video Games in Research

This guide is designed to help researchers who have questions about adding video games to their research.

Research with Serious Games

Here are some examples of research where the focus included serious games.

Journal of Educational Psychology

Wouters, P., van Nimwegen, C., van Oostendorp, H., & van der Spek, E. D. (2013). A meta-analysis of the cognitive and motivational effects of serious games. Journal of Educational Psychology, 105(2), 249–265. https://doi.org/10.1037/a0031311

Computers in Human Behavior

Hamari, J., Shernoff, D. J., Rowe, E., Coller, B., Asbell-Clarke, J., & Edwards, T. (2016). Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning. Computers in Human Behavior, 54, 170–179. https://doi.org/10.1016/j.chb.2015.07.045

British Journal of Educational Technology

Arnab, S., Lim, T., Carvalho, M. B., Bellotti, F., De Freitas, S., Louchart, S., Suttie, N., Berta, R., & De Gloria, A. (2015). Mapping learning and game mechanics for serious games analysis. British Journal of Educational Technology, 46(2), 391–411. https://doi.org/10.1111/bjet.12113

Frontiers in Psychiatry

Fleming, T. M., Bavin, L., Stasiak, K., Hermansson-Webb, E., Merry, S. N., Cheek, C., Lucassen, M., Lau, H. M., Pollmuller, B., & Hetrick, S. (2017). Serious games and gamification for mental health: Current status and promising directions. Frontiers in Psychiatry, 7. https://doi.org/10.3389/fpsyt.2016.00215

Advanced Engineering Informatics

Rüppel, U., & Schatz, K. (2011). Designing a BIM-based serious game for fire safety evacuation simulations. Advanced Engineering Informatics, 25(4), 600–611. https://doi.org/10.1016/j.aei.2011.08.001

Transportation Research Part B: Methodological

Adler, N., Pels, E., & Nash, C. (2010). High-speed rail and air transport competition: Game engineering as tool for cost-benefit analysis. Transportation Research Part B: Methodological, 44(7), 812–833. https://doi.org/10.1016/j.trb.2010.01.001


While there is a great of research that focuses on serious games and gamification, this is just a sampling of the types of research in various disciplines which is available.

Serious Games Conferences

Serious games are not just of interest in the United States, but internationally as well.  There are national and international conferences and societies that the primary focus is the concept of serious games.

Some of the conferences which focus on serious games are:

Serious Play Conference

Games and Learning Alliance Conference

Serious Games and Applications for Health

Association for Computing Machinery (ACM) Conferences