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VR and PC Gaming Guide

This guide contains our policies and best practices for using the VR and Gaming Studio in the Digital Media Center.

SAFETY IN THE STUDIO...

When you ARE the player:

  • Let others know your designated play space boundaries.
  • Stay within the boundary grid during use.
  • Let others know that you may not be able to hear them or see them.
  • Be aware of the recommended length of use: Take a 10-15 break for every 30 minutes of gameplay, even if you don't appear to need it. Set a time or alarm so you know how long you have been playing.
  • Be aware of HMD cables during use.
  • Make certain the controllers are secured to your wrists.
  • Place personal items outside of the boundary.

  • If you feel nausea or discomfort, take the headset off and sit down.
  • Like other gaming products that produce light-flashing visual effects, the VR headset may trigger epileptic seizures, fainting, or dizziness (even if you have no history of these conditions).
  • Consult your doctor before using the VR equipment if you have a pre-existing medical condition (e.g. heart ailment, anxiety disorders, or PTSD).

 

When you ARE NOT the player:

  • Ask Before Helping. Being touched when not expecting it can be a jarring experience for people if the touch is not expected. If you need to touch the player for any reason, communicate the touch by saying, "Can I touch your left hand?" or "Can I touch your head?"
  • Keep out of the designated play space. Only enter if you have the player's permission.
  • Let the player know when you enter and leave the room.

THE PLAYER'S CHOICE...

Putting on the headset should be the player's choice.
Not everyone wants to enter into VR and we will never pressure you. 
Here are some reasons someone may not want to play:

  • Not liking things on their face or head.
  • Not wanting to get overheated.
  • Uncertainty of happenings in the physical surroundings.
  • Motion sickness, claustrophobia, or cleanliness.
  • Not wanting to play a certain game.
  • Not feeling like it... or any other reason.